> About me


I’m a 3D generalist and animator who has been involved in a wide range of tasks, more recently performed as technical animator at Ninja Theory, working across projects and teams on 3D tools, animation assistance and mocap management. Previously I’ve been lead artist/animator at Tanais Games, and during the years I have been part of projects for all kind of production styles as a freelance.

Besides games and digital worlds, I enjoy artistic topics of all kind and time, history, tech and basketball.